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#gaming

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#introduction

Hey there! I’m a Software Engineer who loves understanding how everything works. Big fan of aviation, video games, guitar, books, movies, and growing in my Christian faith. Most importantly, I’m a husband and dad to two amazing daughters who are my whole world. Here to share, learn, and connect—with a mix of tech brains and fun vibes.

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I have good news for us Linux fans: I tested Windows using the same method and it's consistently worse than all three!

⏱️ 71 ms on Windows 10

Interestingly, Windows was very, very consistent, though. Almost all data points are within 5 ms of each other.

I built a latency meter with an Arduino and a photo transistor to answer one question: Is click-to-photon latency higher on Wayland than on X11?

And the answer is: Yes, actually.

⏱️ 42 ms on X11, compositing off
⏱️ 56 ms on X11, compositing on
⏱️ 64 ms on Wayland
⏱️ 71 ms on Windows 10

Tested with Plasma 6.3.4 and Firefox 137. I will improve my methods and confirm these numbers. See replies for details.

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I stream reaction/watch party streams (YTPs, stupid commercials, Nintendo Directs) and I accept requests for such streams at

zelda.zone/requests

I also stream #videogames, lots of indie/#experimentalgames, if you need a break from Marvel Rivals and Fortnite check out my stuff!

I'm also adding a day for just #Retrogaming streaming, we recently played Pac-Man 2. It's not good. It's not bad, but it is definitely not good. #MGS 1 is next, close to the end.

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I know Kung Fu 🥋

And when I say Kung Fu I mean making a basic Behaviour Tree in Godot 4. This past week I have been quite busy wrapping my head around it, as I struggled quite a bit understanding how to organise and separate the different bits of enemy logic in the project.

I made a simple AI (of the good variety) that consist of the different behaviours:
- Wander inside an area
- Detect Targets
- Chase
- Attack
- Flee
- Center the move area

#godot#ai#BTs
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I finished working on the "aim assist" feature of the game. I recorded a short video using the keyboard to play so that you can see it in action, in the worst case scenario, when only moving in 8 directions.

As long as players are loosely looking at a target, the attack will aim automatically and land even while dolphin diving!

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I updated the character controller to use a state machine as well, and I cleaned up the animation tree a little bit following advice from the replies.

Using the state machine for this controller has eased A LOT the development process. Less bugs, easier to scale and maintain. I can't wait to keep adding new stuff!

So far, since the last update, I added:
- Aerial attacks
- Hammer Throws
- Dolphin dives
- Momentum to certain player moves

#Godot#Gamedev#Game

#MonsterHunterWilds 戦闘中必死すぎて聴く余裕なかったけど、サントラとてもいい。
今作の英雄の証、過去作と比べて随分静かでメランコリックで平穏なバージョンになっててとても好き。
この曲だけでなくメインストーリーからももののけ姫の雰囲気を感じるから、テーマも人の営みと自然との共生(って書くと陳腐に聞こえるけど)だったんだなと再確認。曲からはヒロイックさもありつつも、人の暮らしを守るものとしての責務や役目、人の業のようなものを感じる。
ゲームの中で、集落の人たちの暮らしやモンスターたちの子育ての様子(卵あったりとか)など、命あるものの暮らしの描写に力を入れてるところからもそれが読み取れると思う。
#gaming #モンハンワイルズ

Hi, I'm Skott. I like playing video games, watching tv/anime and reading I and mostly post about that stuff. Sometimes I'll also post about watching American football, MMA or pro wrestling.

I'm a big fan of Dot Hack and Golden Sun . If you also like those I'll just assume that you're pretty cool. Same with Outlaw Star .

My previous accounts were @the_skotts@mastodon.social , @the_skotts@gamerstavern.online , and @the_skotts@easymode.im . I'm trying consolidate everything into one account so if you followed me there before you should follow me again.

Sorry for being annoying by migrating twice in 30 days. I had some issues following accounts on the last server that I don't seem to be running into here. Also the 1000 character limit is pretty nice. Feels a little weird to migrate again so quickly have being on mastodon.social for almost 3 years lol.