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Chae Sirin<p>:psyduck:?</p><p><a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.social/tags/pixelart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pixelart</span></a></p>
Chae Sirin<p>how to make a pixel character (꜆• . •꜀)?</p><p><a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.social/tags/pixelart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pixelart</span></a></p>
Feyter<p>Slowly moving forward and I feel like this is something to show for today's <a href="https://mastodon.gamedev.place/tags/screenshotsaturday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>screenshotsaturday</span></a> </p><p>I more or less completely rewrote the water shader by now. Not sure about the wave tops. What do you think? I definitely try to go for a more cartoonish style.</p><p><a href="https://mastodon.gamedev.place/tags/kaiju" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>kaiju</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/retroGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retroGame</span></a> <a href="https://mastodon.gamedev.place/tags/rogueSquadron" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rogueSquadron</span></a> <a href="https://mastodon.gamedev.place/tags/n64" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>n64</span></a> <a href="https://mastodon.gamedev.place/tags/gameCube" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameCube</span></a> <a href="https://mastodon.gamedev.place/tags/GCN" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GCN</span></a> <a href="https://mastodon.gamedev.place/tags/flyingGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>flyingGame</span></a> <a href="https://mastodon.gamedev.place/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a></p>
campero táctico :godot:<p>I know Kung Fu 🥋</p><p>And when I say Kung Fu I mean making a basic Behaviour Tree in Godot 4. This past week I have been quite busy wrapping my head around it, as I struggled quite a bit understanding how to organise and separate the different bits of enemy logic in the project.</p><p>I made a simple AI (of the good variety) that consist of the different behaviours:<br>- Wander inside an area<br>- Detect Targets<br>- Chase<br>- Attack<br>- Flee<br>- Center the move area</p><p><a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/ai" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ai</span></a> <a href="https://mastodon.gamedev.place/tags/BTs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BTs</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a></p>
campero táctico :godot:<p>Some sketches I made on my Nomad for the hammer game. Some of them are ideas for enemies and boss battles, the monkey is a draft of the player character.</p><p><a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/supernote" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>supernote</span></a></p>
campero táctico :godot:<p>New update: I have programmed some objects that have physics and can interact with the player attacks .</p><p>You can even aim an object towards another one, or an enemy (for now, I call enemy to the green sphere 😅) before hitting it with the hammer to make it fly towards it and cause some damage.</p><p><a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a></p>
Chae Sirin<p>should witches have hats 🧙🏻‍♀️</p><p><a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.social/tags/pixelart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pixelart</span></a></p>
campero táctico :godot:<p>I finished working on the "aim assist" feature of the game. I recorded a short video using the keyboard to play so that you can see it in action, in the worst case scenario, when only moving in 8 directions.</p><p>As long as players are loosely looking at a target, the attack will aim automatically and land even while dolphin diving!</p><p><a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a></p>
campero táctico :godot:<p>I updated the character controller to use a state machine as well, and I cleaned up the animation tree a little bit following advice from the replies. </p><p>Using the state machine for this controller has eased A LOT the development process. Less bugs, easier to scale and maintain. I can't wait to keep adding new stuff!</p><p>So far, since the last update, I added:<br>- Aerial attacks<br>- Hammer Throws<br>- Dolphin dives<br>- Momentum to certain player moves</p><p><a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.gamedev.place/tags/Gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/Game" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Game</span></a> <a href="https://mastodon.gamedev.place/tags/Indie" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Indie</span></a> <a href="https://mastodon.gamedev.place/tags/Indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/Gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gaming</span></a></p>
campero táctico :godot:<p>This is my first time using the 'AnimationTree' node, and let me tell you, it was a mess as each new animation complicated my state machine more and more. Hopefully once every mechanic is implemented I will find a way to clean it up, as I am sure I won't be able to maintain this the moment I start working on some other part of the project.</p><p>Any suggestions or learning resources is welcome</p><p><a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a></p>
campero táctico :godot:<p>For the last couple of days I have been working on this. A prototype for a 3D platformer/ adventure game where players take control of a fella with a humongous hammer.</p><p>I am still working on the basic controls for the player character, but I already like how it is shaping. Hopefully next week I will have them all ready to start creating some enemy/environment interactions.</p><p><a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/linux" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>linux</span></a> <a href="https://mastodon.gamedev.place/tags/gnome" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gnome</span></a> <a href="https://mastodon.gamedev.place/tags/fedora" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fedora</span></a></p>
Midnight Spire Games<p>The free demo of my <a href="https://mastodon.gamedev.place/tags/MagicalGirl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MagicalGirl</span></a> <a href="https://mastodon.gamedev.place/tags/DungeonCrawler" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DungeonCrawler</span></a> Minerva Labyrinth is now available on Steam and Itch!</p><p><a href="https://store.steampowered.com/app/3520970/Minerva_Labyrinth/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/352</span><span class="invisible">0970/Minerva_Labyrinth/</span></a></p><p><a href="https://midnightspiregames.itch.io/minerva-labyrinth" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">midnightspiregames.itch.io/min</span><span class="invisible">erva-labyrinth</span></a></p><p><a href="https://mastodon.gamedev.place/tags/CRPG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CRPG</span></a> <a href="https://mastodon.gamedev.place/tags/DRPG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DRPG</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGame</span></a> <a href="https://mastodon.gamedev.place/tags/IndieGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGames</span></a> <a href="https://mastodon.gamedev.place/tags/RPG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RPG</span></a> <a href="https://mastodon.gamedev.place/tags/VideoGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VideoGames</span></a> <a href="https://mastodon.gamedev.place/tags/Gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gaming</span></a> <a href="https://mastodon.gamedev.place/tags/SoloDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SoloDev</span></a></p>
Midnight Spire Games<p>(Updated 2025-03-21)</p><p>Since information on this specific topic seems scarce, I wrote a devlog explaining how I successfully applied basic C# code obfuscation to my Godot project.</p><p><a href="https://midnightspiregames.itch.io/minerva-labyrinth/devlog/899501/c-obfuscation-in-godot" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">midnightspiregames.itch.io/min</span><span class="invisible">erva-labyrinth/devlog/899501/c-obfuscation-in-godot</span></a></p><p><a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.gamedev.place/tags/Devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Devlog</span></a></p>
CGHawk<p><a href="https://blendermarket.com/products/pbr-textures-collection" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">blendermarket.com/products/pbr</span><span class="invisible">-textures-collection</span></a></p><p><a href="https://mastodon.social/tags/3DModels" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DModels</span></a><br><a href="https://mastodon.social/tags/PBRTextures" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PBRTextures</span></a><br><a href="https://mastodon.social/tags/Blender3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender3D</span></a><br><a href="https://mastodon.social/tags/GameAssets" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameAssets</span></a><br><a href="https://mastodon.social/tags/3DPrinting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DPrinting</span></a><br><a href="https://mastodon.social/tags/3DArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DArt</span></a><br><a href="https://mastodon.social/tags/BlenderModels" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BlenderModels</span></a><br><a href="https://mastodon.social/tags/3DArtist" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DArtist</span></a><br><a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a><br><a href="https://mastodon.social/tags/LowPoly" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LowPoly</span></a><br><a href="https://mastodon.social/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a><br><a href="https://mastodon.social/tags/CGTextures" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CGTextures</span></a><br><a href="https://mastodon.social/tags/3DRender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DRender</span></a><br><a href="https://mastodon.social/tags/3DModeling" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DModeling</span></a><br><a href="https://mastodon.social/tags/3DPrintingCommunity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DPrintingCommunity</span></a><br><a href="https://mastodon.social/tags/3DAnimation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DAnimation</span></a><br><a href="https://mastodon.social/tags/DigitalArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DigitalArt</span></a><br><a href="https://mastodon.social/tags/BlenderCommunity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BlenderCommunity</span></a><br><a href="https://mastodon.social/tags/3DGameAssets" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DGameAssets</span></a><br><a href="https://mastodon.social/tags/TexturePack" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TexturePack</span></a></p>
GuardingPearSoftware<p>🚀 AntiCheat 2025.1 is here!</p><p>✅ Unity 6 support<br>🔒 Completely rewritten Protected PlayerPrefs<br>✨ New features: Expanded data types, hashed keys, encryption, integrity checks &amp; more!</p><p>Enjoy the power of AntiCheat 2025! 🎮✨<br>Get it here 👉 <a href="https://u3d.as/3pq2" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">u3d.as/3pq2</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/Unity3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unity3D</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.social/tags/AntiCheat" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AntiCheat</span></a> <a href="https://mastodon.social/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a></p>
Greg Wiggleton :uni_globe:<p>Wanted to start a new thread on interesting indie games I have been playing lately. My way, as a fellow indie dev, to help highlight lesser known games.</p><p>This thread will be updated every so often when I have a new game to highlight!</p><p><a href="https://worldkey.io/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://worldkey.io/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://worldkey.io/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://worldkey.io/tags/steam" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>steam</span></a> <a href="https://worldkey.io/tags/review" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>review</span></a></p>
Jeezy<p>Today I officially launched the individual commercial use license for komorebi, the tiling window manager for Windows</p><p><a href="https://lgug2z.com/software/komorebi" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">lgug2z.com/software/komorebi</span><span class="invisible"></span></a></p><p>I had a lot of anxiety around this announcement, but the feedback from the core community has been very positive, and I even had license sales today! ♥️</p><p>komorebi's commercial use licensing is an honor system; there is no phoning home and there are no activation keys or licensing servers - I really hope that this will be a sustainable model which can be maintained indefinitely</p><p>komorebi is a project that I have spent half a decade building so far, and will probably spend many more decades improving and maintaining</p><p>My hope for this year is that introducing commercial use licensing will eventually make it financially viable for me to work on komorebi full-time - and who knows, maybe I could even start making all those jokes about a cross-platform tiling window manager a reality</p><p><a href="https://hachyderm.io/tags/windows" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>windows</span></a> <a href="https://hachyderm.io/tags/rust" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rust</span></a> <a href="https://hachyderm.io/tags/software" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>software</span></a> <a href="https://hachyderm.io/tags/development" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>development</span></a> <a href="https://hachyderm.io/tags/sales" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>sales</span></a> <a href="https://hachyderm.io/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://hachyderm.io/tags/licensing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>licensing</span></a></p>
Chae Sirin<p>😑??</p><p><a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.social/tags/pixelart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pixelart</span></a></p>
anyreso<p>We're building an <a href="https://mastodon.gamedev.place/tags/opensource" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>opensource</span></a> <a href="https://mastodon.gamedev.place/tags/tribes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tribes</span></a>-like game 👋<br>You can find the current milestone and related issues here :git: <br><a href="https://gitlab.com/open-fpsz/open-fpsz/-/milestones/7?v=0" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gitlab.com/open-fpsz/open-fpsz</span><span class="invisible">/-/milestones/7?v=0</span></a></p><p><a href="https://mastodon.gamedev.place/tags/openfpsz" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>openfpsz</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/fps" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fps</span></a> <a href="https://mastodon.gamedev.place/tags/fpsz" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fpsz</span></a> <a href="https://mastodon.gamedev.place/tags/tribesvengeance" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tribesvengeance</span></a> <a href="https://mastodon.gamedev.place/tags/tribes2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tribes2</span></a> <a href="https://mastodon.gamedev.place/tags/tribesascend" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tribesascend</span></a> <a href="https://mastodon.gamedev.place/tags/tribes3" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tribes3</span></a> <a href="https://mastodon.gamedev.place/tags/tribes3rivals" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tribes3rivals</span></a></p>
Renkon<p>The 2024 Autumn issue of <a href="https://gamedev.lgbt/tags/IndieTsushin" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieTsushin</span></a> is out now! It is viewable in browser and available to download in PDF, ePub, and MOBI formats on itch and Ko-Fi. We also have digital postcards and the Japanese interview editions (インタビュー特集) to download. It is PWYW, so everyone can enjoy!</p><p><a href="https://indietsushin.net/posts/2024-12-07-2024-Autumn-Issue-and-Wrap-Up.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">indietsushin.net/posts/2024-12</span><span class="invisible">-07-2024-Autumn-Issue-and-Wrap-Up.html</span></a></p><p>Be sure to follow <span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@indietsushin" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>indietsushin</span></a></span> for the latest updates! 📰 </p><p><a href="https://gamedev.lgbt/tags/Zines" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Zines</span></a> <a href="https://gamedev.lgbt/tags/VideoGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VideoGames</span></a> <a href="https://gamedev.lgbt/tags/IndieGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGames</span></a> <a href="https://gamedev.lgbt/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://gamedev.lgbt/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://gamedev.lgbt/tags/Japanese" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Japanese</span></a> <a href="https://gamedev.lgbt/tags/Japan" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Japan</span></a></p>