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#gamedesign

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Kris<p>L'idée derrière ces modules est de proposer une expérience solo des thèmes de Résistance! . Pourquoi je ne fais pas une vraie version solo de Résistance! ?<br>Parce que la manoeuvre principale est Ensemble contre la tyrannie. Le terme important est "ensemble". Les joueuses agissent ensemble pour mener leur action et de nombreuses manoeuvres reposent sur la présence d'au moins deux PJ.<br><br>Il y a moyen de jouer en solo à Résistance!: avec un oracle adapté, un peu d'imagination, quelques tables aléatoires, on peut tout à fait jouer à "une cellule de rebelles contre la tyrannie" et je vous y engage, si c'est l'expérience que vous recherchez. Mais proposer un mode solo impliquerait de revoir de nombreuses mécaniques qui sont le coeur du jeu.<br><br>Mais j'ai fait le choix de proposer une approche solo différente, qui soit en harmonie avec l'approche multijoueureuse, les deux pouvant être combinées.<br><br>Si mon choix ne vous convient pas, ce que je conçois tout à fait, rien ne vous empêche de jouer comme vous en avez envie. Ce jeu est le vôtre. Le fait de la partager avec vous ne me donne aucune autorité sur la façon dont vous devez jouer.<br>Je ne fais que des propositions, des suggestions dans l'espoir qu'elles permettent une expérience ludique plaisante et pleine de sens.<br>Si cela n'atteint pas son objectif, j'en suis désolée. Et je vous encourage à modifier le jeu, à l'adapter à ce que VOUS recherchez. Et si l'envie vous prend, vous pouvez partager votre version, lors d'une game jam intitulée Ensemble contre la tyrannie peut-être ? (lien vers la jam (qui dure jusqu'au 15/01): <a href="https://itch.io/jam/ensemble-contre-la-tyrannie" rel="nofollow noopener" target="_blank">https://itch.io/jam/ensemble-contre-la-tyrannie</a>)<br><br><a href="https://social.krisdoc.net/tags/jdr" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>JDR</span></a> <a href="https://social.krisdoc.net/tags/jdrsolo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>JDRSolo</span></a> <a href="https://social.krisdoc.net/tags/gamedesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDesign</span></a> <a href="https://social.krisdoc.net/tags/r%C3%A9sistance" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Résistance</span></a><br></p>
Kris<p>Je vais essayer de sortir certains de mes projets les avancés avant la fin de l'année. Je pense notamment à Résistance! et Perroquets et Jambes de bois qui sont presque prêts et qui dorment sur mon disque dur. Et peut-être Dans l'ombre d'Excalibur si je continue à bien avancer dessus. Mon plan est: en novembre, je crée des prototypes, en décembre je publie des versions bêta. Et on verra par la suite si j'en reprends certains.<br>En gros projets quasiment pas développés, j'ai Céans et Vikingr qui me tiennent à cœur.<br>Si j'arrive à sortir tout ça, ce serait vraiment cool. Et différent de mes petits trucs faits jusqu'à présent car ces jeux sont indépendants, aucun ne nécessite de posséder un autre jeu pour y jouer.<br><br><a href="https://social.krisdoc.net/tags/jdr" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>jdr</span></a> <a href="https://social.krisdoc.net/tags/cr%C3%A9ation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>création</span></a> <a href="https://social.krisdoc.net/tags/gamedesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDesign</span></a></p>
micha<p>Trying to migrate to mastodon.social for a more social experience here. </p><p>I’m micha, an artist and professor. I teach critical race and ethnic studies, <a href="https://mastodon.social/tags/gamedesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedesign</span></a> <a href="https://mastodon.social/tags/climatejustice" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>climatejustice</span></a>, <a href="https://mastodon.social/tags/trans" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>trans</span></a> studies, <a href="https://mastodon.social/tags/algorithmicanalysis" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>algorithmicanalysis</span></a> and <a href="https://mastodon.social/tags/decolonial" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>decolonial</span></a> thought at a university in <a href="https://mastodon.social/tags/california" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>california</span></a>. </p><p>I love <a href="https://mastodon.social/tags/dnd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dnd</span></a> , <a href="https://mastodon.social/tags/criticalrole" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>criticalrole</span></a> and <a href="https://mastodon.social/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> ‘s. </p><p>I have a new baby so I may be posting about parenting stuff, but I’m mostly thinking a lot about Gaza, <a href="https://mastodon.social/tags/notechforgenocide" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>notechforgenocide</span></a> , climate activism, and infosec lately</p><p><a href="https://mastodon.social/tags/introduction" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>introduction</span></a></p>
Peter Allen Clark<p>I finally have a very early demo of the game I’ve been working on to share. </p><p>It’s a twitchy puzzle game about social anxiety and communication. Sounds FUN right?? </p><p><a href="https://peterallenclark.itch.io/small-talk-demo" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">peterallenclark.itch.io/small-</span><span class="invisible">talk-demo</span></a></p><p>I’d love any and all feedback about it.</p><p><a href="https://journa.host/tags/indiegamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegamedev</span></a> <a href="https://journa.host/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://journa.host/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://journa.host/tags/solodev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>solodev</span></a> <a href="https://journa.host/tags/gamedevelopment" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedevelopment</span></a> <a href="https://journa.host/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://journa.host/tags/gamedevelopment" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedevelopment</span></a> <a href="https://journa.host/tags/gamedesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedesign</span></a> <a href="https://journa.host/tags/composition" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>composition</span></a> <a href="https://journa.host/tags/2dart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>2dart</span></a> <a href="https://journa.host/tags/2dgame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>2dgame</span></a></p>

I'm not new here, but my old #introduction no longer fits, so here we are.

I'm a wizened (and withering) game dev since 2004, with credits on Warhawk, Starhawk, LEGO Brawls, and Destiny 2. I mainly do design, but I've also got a tech background and I don't shy away from engineering.

I'm currently exploring more writing and linear storytelling, which were my original passions before I fell into games and got hella burned out. 😭

I started my career 16 years ago designing games for social networks. But I never wanted our social networks to become games. In this piece I approach the problem of modern social media through the lens of game design. What happens when we quantify the value of our connections to others?

#socialmedia #gamedesign

numberless.net/the-social-game

numberless · The Social GameMarch 20, 2024 0. problem Social media is not a game. But the design of modern social media encourages and rewards those who play it like one. By assigning numeric values to our interactions w…
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Dev Log # 2.1

Scenarios. From the archives; an early prototype of the game took place in South America and was inspired by Buen Vivir, cinco saberes, sailcargo movement, degrowth, etc. Each scenario has unique buildings and resources, and the "Costa Buen vivir" (temp name) scenario is all about wood and nature and smaller scale de-pollution work.

Hello, fediverse! An #introduction:

We are Eggplant: The Secret Lives of Games—six game developers who have candid conversations with other game creators that dive deep into the art, craft, and process of making games

You can find all of our previous episodes & everything about our show at eggplant.show

We have an awesome Discord community at discord.gg/eggplant and you can leave us a tip at patreon.com/eggplantshow!

Continued thread

This, in my opinion, is the #solarpunk #gamedesign that we were missing: not building something in the ruins of the old world, with the same tech trees, but consciously _shedding_, _learning_, _balancing_ and _coexisting_ with what's already there.

Such a #game would not only feel different: thematically, in the core loop, spiritually, but could also teach us something, change how we see the world around us and how we think about our daily lives.

Continued thread

You did not unlock a new skill with 500 Science Points, you didn't scan 23 new plants. You learned how the ecosystem works and you are in balance with it.

This is the part that usually gets montage-d in all the movies where the protagonist "learns the way of the wild" etc.

But let's not gloss over it this time, let's make it #gamedesign , #gamemechanic , where the #game >is< about that.

Dear fediverse and folks at @discuss.systems – here comes a brief #introduction. First things first: I'm Peter, 37, dad of 2, postdoc at Ilmenau Tech/Germany. Posting personal views and stuff that fascinates me.

Originally joined to talk and learn technology. That said, I'm basically a #nerd-of-all-trades and so are my interests and topics I might toot or join discussions about. Below is a not even semi-exhaustive list of relevant tags… Executive summary in bio 😉 .

Tech stuff:

* #Operatingsystems concepts, design, implementation #os #osdev #osdesign
* Information security, especially #accesscontrol #infosec #cybersecurity #itsec #cti
* Programming languages #rust #rustlang #c #cpp #lisp #ada
* #Gamedev #gamedesign #godotengine #bevyengine
* #Linux #fedora #debian
* FOSS #vim #alacritty #wayland #swaywm #aerc #qutebrowser #texlatex #gnu

Science stuff:

* #Space #astrodon #spaceflight
* Future technology #scifi #sf #sciencefiction
* #Robotics
* #History
* Constructed languages #conlang #lojban #esperanto #fiatlingua

Other stuff:

* #Creativewriting #writing #storytelling
* #Animals #dogs #cats #birds #pigs
* #Music #metal #jazz #piano #orchestralmusic
* #Photography #filmphotography #analogphotography #fujifilm
* #Japanese language and culture #japan #nihon
* #Tibet #buddhism
* Magic the Gathering #mtg #magicthegathering
* #Snooker
* #Laphroaig #craftbeer #mojito

Some authors:

* Jorge Luis #Borges
* Kurt #Vonnegut
* Isaac #Asimov
* James #Tiptree Jr.
* Jeff VanderMeer #southernreach
* #StephenKing
* Colin #Thubron
* Eliot Pattisons #tibet
* Jon Krakauer #intothewild
* Tim Butcher #bloodriver
* Michael Marrak (German only, sadly enough)

although now long forgotten as a historical curio of 2000s web idealism, the OLPC "One Laptop Per Child" project attempted to produce a low-cost, high-reliability laptop suitable for kids in low-income environments.

one of the upshots of the program was that SimCity was open-sourced for the OLPC XO-1 computer, and it was included on every machine. this little article by don hopkins does a great job of tracing its history through Sun Microsystems.

donhopkins.medium.com/open-sou

I'm ready to start playtesting a little emoji-based RPG idea I have. If you want to play or follow along I'm calling it #2BitRPG.

This is a "paper" prototype and I'm the mechanical turk as I figure out what does and doesn't work well. It will eventually become a bot.

This is also my first time making a game since I was 10 and the first time as a game master since my teens. Wish me luck!

#TTRPG #GameDesign #GameDev

union.place/@toolbear/10972937

The Union PlaceTim Taylor — mood ≡ 🎲×3 (@toolbear@union.place)Content warning: playtesting emoji doodle RPG