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#godot

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#Blender #Godot #Addon #Pipeline

Plugins for working between Blender and Godot.

Utils:
A. The Multimesh tagger in Blender.
B. The Name Hinter in Blender.

Are one extension here: codeberg.org/dbat/blender-godo

C. The Godot plugin to import multimeshes tagged in A:

codeberg.org/blender-godot-pip

Forgive the messy code, docs and file chaos. It's not that hard to figure out. I am cleaning it up and will also post about it all.

hth
🦇

Codeberg.orgblender-godot-utilsAn extension that has various utilities for interop between Blender and Godot.
Continued thread

I know Kung Fu 🥋

And when I say Kung Fu I mean making a basic Behaviour Tree in Godot 4. This past week I have been quite busy wrapping my head around it, as I struggled quite a bit understanding how to organise and separate the different bits of enemy logic in the project.

I made a simple AI (of the good variety) that consist of the different behaviours:
- Wander inside an area
- Detect Targets
- Chase
- Attack
- Flee
- Center the move area

#godot#ai#BTs
Continued thread

I finished working on the "aim assist" feature of the game. I recorded a short video using the keyboard to play so that you can see it in action, in the worst case scenario, when only moving in 8 directions.

As long as players are loosely looking at a target, the attack will aim automatically and land even while dolphin diving!

Continued thread

Alright, since the last update a couple of things have happened:
First, I added some hit boxes to the player character. Then I wrote a system that checks for collisions when using attacks. Lastly, I have been working on some "enemies" and some feedback effects to check whether hitting stuff with the hammer feels fun and rewarding.

It looks quite promising so far, but I have noticed that aiming at enemies can be tricky at times, so I am going to focus on fixing that next.

#ゲーム制作 #ゲーム開発 #Godot #ブラウザゲーム #新作公開

私は先日、とある部屋の監視カメラにアクセスする手段を入手した。
一体部屋の中の何を監視しているのだろうか?そもそもこれは何のための監視カメラなのだろうか?私には一切分からない。
私一人ではこの秘密を抱えておくことはできないので、ここに公開する。
監視対象とコンタクトをとるボタンもあるようだが、あまり必要以上に刺激することはおすすめしない。

https://kotukohumibana.itch.io/the-surveillance-cameras

Continued thread

I updated the character controller to use a state machine as well, and I cleaned up the animation tree a little bit following advice from the replies.

Using the state machine for this controller has eased A LOT the development process. Less bugs, easier to scale and maintain. I can't wait to keep adding new stuff!

So far, since the last update, I added:
- Aerial attacks
- Hammer Throws
- Dolphin dives
- Momentum to certain player moves

#Godot#Gamedev#Game
Continued thread

This is my first time using the 'AnimationTree' node, and let me tell you, it was a mess as each new animation complicated my state machine more and more. Hopefully once every mechanic is implemented I will find a way to clean it up, as I am sure I won't be able to maintain this the moment I start working on some other part of the project.

Any suggestions or learning resources is welcome

For the last couple of days I have been working on this. A prototype for a 3D platformer/ adventure game where players take control of a fella with a humongous hammer.

I am still working on the basic controls for the player character, but I already like how it is shaping. Hopefully next week I will have them all ready to start creating some enemy/environment interactions.

I think it's worth me doing a new #Introduction:

Hi! I'm Chris! I write code, I make things, and I parent.

My posts are generally about a few key areas: #Programming, #HamRadio, #TTRPG and #Parenting.

As far as programming, I mostly focus on #DotNet #CSharp professionally, with a smattering of #WebDev using #TypeScript. For my "not professional" development, I do a lot of #GameDev in #Godot (usually using C#, though not always!), and I adore #FunctionalProgramming, particularly in #FSharp, but also in many other languages! I stream software and game development on Twitch at twitch.tv/b4ux1t3. The schedule on there is not currently correct (January 2025), but should be soon.

When it comes to ham radio, I mostly focus on #DigitalModes, though I do a little bit of #POTA and #SOTA (well, I want to, anyway!). I'm a big user of #APRS and #PacketRadio. I try to be active on #YSF via the inimitable KJ7OMO@mastodon.radio's (edit: removed the mention here to prevent accidental mentions!) pride radio network, though mostly I listen. If you'd like my callsign, feel free to DM me. I do not list it publicly, but I'm not shy about handing it out in a more private setting.

Regarding TTRPG, I'm mostly a forever GM who runs #ShadowdarkRPG, #BladesInTheDark, #MorkBorg and #Mausritter, though I love most #OSR games and often mix and match rules and stuff. I don't _hate_ #DnD, #dnd5e or otherwise, it's just not the sort of thing I enjoy running. I also GM professionally on startplaying.games/gm/b4ux1t3!

Outside of that, some of my posts are about #Crochet, #BookBinding, #Woodworking, #Mathematics, #Linguistics, #TokiPona and, well, lots of other things

I have lots of links in my profile if you'd like to know more about me!

Twitchb4ux1t3 - TwitchA software developer and gamer of pretty freaking average proportions!

I'm really excited to be directing my first project at the Blender Studio 🤩
This time it's a little game with the
@godotengine

studio.blender.org/blog/announ

I'll share more info and updates soon! And of course there will be way more from the entire team on studio.blender.org.

Blender StudioAnnouncing Project DogWalk - Blender StudioThe game project of 2025 has officially started. Here's a quick look at what's ahead.

Muy bien, aquí está:
The Trolley (unintentional) SLAUGTHER

dc-none.itch.io/the-trolley-un

Es el juego hecho en #Godot del que he estado hablando los últimos días. Lo hacia en el marco de la #Fedijam 2, aunque no lo decía porque no estaba seguro de que pudiese lograr terminarlo a tiempo debido a que lo estaba haciendo en mis ratos libres en el trabajo, pero al final lo logré y me siento orgulloso del resultado.

Eso si, el juego puede resultar de muy mal gusto al representar violencia no realista a figuras publicas e históricas, pólitas y demás (como Trump, Elon y Maduro). Pude haberlo hecho diferente, pero parte del chite estaba en ello, así que de antemano me disculpo a quien se ofenda. Si resulta ser demasiado problemático, lo cambiare de inmediato.

itch.ioThe Trolley (Unintentional) SLAUGTHER by NONEA bloody and fun game where you must decide who dies between innocent and not so innocent.